Client not responding to a remote event

Hello,
I have decided to make a map voting system. However the issue is that I have two remote events but only one of them is working correctly. updateTime is as the name suggests - used for updating the countdown on the client, and the updateMaps (which I have an issue with) is supposed to update the maps gui on the client (currently it is only supposed to print).

-- Server script

local mapsFolder = game.ServerStorage.Maps:GetChildren()
local currentMap = game.Workspace.CurrentMap
local rp = game.ReplicatedStorage
local gui = game.StarterGui.MapVoting

function getMapsPool () -- NOT IMPORTANT
	local mapsFolderCopy = mapsFolder
	local randomizedMaps = {}
	local mapsPool = {}
	
	repeat
		local x = math.random(1, #mapsFolder)
		if mapsFolderCopy[x] ~= nil then
			table.insert(randomizedMaps, mapsFolderCopy[x])
			mapsFolderCopy[x] = nil
		end
	until #randomizedMaps == 3
	
	for k, v in pairs(randomizedMaps) do
		mapsPool[v.Name] = 0
	end
	
	return mapsPool
end

function voting ()
	currentMap:ClearAllChildren()
	
	rp.MapVoting.updateMaps:FireAllClients(getMapsPool())
	
	spawn(function()
		for i = 30, 0, -1 do
			wait(1)
			rp.MapVoting.updateTime:FireAllClients(i)
		end
	end)
end

voting()
-- Client script

local rs = game.ReplicatedStorage
local gui = game.Players.LocalPlayer.PlayerGui:WaitForChild("MapVoting")

rs.MapVoting.updateMaps.OnClientEvent:Connect(function (maps)
	print(maps) --nothing
	print("does it even work") --also nothing
end)

rs.MapVoting.updateTime.OnClientEvent:Connect(function (i)
	gui.Countdown.Text = i
end) -- this function works correctly

I really wish to know what is causing this issue and how to fix it. I have tried changing the assigning getMapsPool() as a value of a variable and then passing that variable into the event fire but that didn’t seem to work.

1 Like

if you have diz we can vc and debug this im kieranl29 if u wanna add me.

  • Looks like a logical erorr to me.

Found the solution. I had to wrap the method firing the event, inside a spawn() function.

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