Client Replication Problems

I am making a game with multiple tools ( aka powers ) and each one has 2 tools. Im working on a fire tool and i decided to try out client replication, and after finally finishign i realized only people with the fire tool can see it cause their their the only people who see it :rage: What do i do? Do i make a whole keybind system that ruins like half of my game or is their an easy way aroud it beucase my game is heavy on vfx so i want to use client rep.

  • neeed a way to replicate data to all clients who don’t have the script lol … should i just use server?
  • also why does my animation keep playing even tho looped is off and its hella creepy, its a live creator animation btw.

If Im a player in your game, I have my own local scripts, yup, only exist in me. I trigger a function in my scripts, I see visual FX, my local scripts should Fire a RemoteEvent to tell server Im spawning FX, server receive that signal and knows that me is using FX, server use again a RemoteEvent to tell all other players what FX I was using, to trigger a function that does the FX on each player’s local script too, so others can now see what another client did

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Can you show me a really small example of waht that would look like ? Would u switch the remote or ?

nvm fixed lol tysm tho but anyways wb the aniamtion

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