Hello. I’m currently developing a my hero academia game. It is currently in open stress testing. Many people have been testing and reporting crashes. These crashes only happen to one person at a time. I cant seem to pinpoint what is causing these crashes. They can happen when a player just joins to 2 hours when a player is in a server or not at all to some players. Sometimes even crash in the title sequence before they even spawn. I check my game for all malicious scripts or backdoors. I’m not sure if this issue is caused by a memory leak, and if so, how? Memory usage goes up over time, and does not randomly spike from time to time causing crashes. If it is indeed a memory leak, how would I spot it? One piece of code I’ve notice crashes from is my spin code. is their anything wrong with it (that can potentially cause a crash)