Client-Side Drawers/Doors with ProximityPrompts

Hi there! I’ve been working on a solo project recently, and there’s a really huge issue I’ve stumbled upon.

I made drawers and doors that have ProximityPrompts inside them, and once interacted, it fires a RemoteEvent to all clients to animate it (for smoothness). It works perfectly!- well, in Studio… Because whenever I test out my experience on regular Roblox, the ProximityPrompts are DELAYED.

The issue is probably because it’s being activated through server instead of client - and activating through client would work SO much better, but I just can’t figure out how. I know I could probably make a LocalScript for the player to activate the objects through that script, but then, how would I fire it to other clients too?

Anyway, I’d appreciate any help! Thanks in advance! :slight_smile:

2 Likes

This problem is solved now! Turns out, when I trigger a ProximityPrompt through the server, theres a delay when it is disabled. The fix was disabling it through server, and also disabling it through client when triggered using ProximityPromptService.

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.