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What do you want to achieve?
I’m making a sort of ‘infinite runner’ game. To achieve an ‘infinite map’, I loop the player back to an earlier part of the map in order to give the illusion that the player keeps going forward. -
What is the issue?
The player is controlling themselves using a client-side boat and physics (VectorForce). Due to the server and client having a delay between physics updates, whenever I update the client’s Z position on the server, it causes a noticeable ‘rubberband’ on the client.
Any ideas on how I can mitigate this slight “Jitter”?
Attached is a video of the jitter in question. Notice me rubberbanding backwards at some point (that’s when I teleport the boat backwards to loop the map.)