I was trying to make some water that was loaded only on the client, to see if i could boost the server’s performance a little In my game, and I noticed that when water that has been created on the client gets streamed out, the player’s character stops being able to Interact with it once It has been streamed back in. This issue occurs only if the water has been replicated on the client, and while streaming is enabled. If the water was created on the server, or streaming is not enabled, the water behaves as normally expected.
Place File Containing a basic client water loader as well as the sprint script I used in the demonstration:
WaterCollisionBugTest.rbxl (62.9 KB)
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Edit: After some further testing it appears that this occurs with all client sided terrain, not just with water.