ClientAnimatorThrottling - Animations breaking for certain clients

Hello!

Recently, we enabled the property ClientAnimatorThrottling to the “Default” option from using Disabled previously. We use this in combination with StreamingEnabled to ensure performance in our game. However, recent issues seem to be related to the ClientAnimatorThrottling property. At times, for certain clients, core animations such as sprinting (custom sprint animation) and other animations don’t play at all, and only certain animations that were recently loaded/played get shown on that client.

We believe this is due to these animations first being loaded when the player is outside of the Client’s streaming radius, and therefore it doesn’t recognize it at all. This issue came in combination with the ClientAnimatorThrottling property change to our game. This isn’t incredibly frequent and happens in maybe 1/20 characters, depending on the server age and player count.

Has anyone experienced a similar issue, and how did you resolve it?
Thanks!

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Hello there!

I’ve been experiencing the exact same issue as you are describing on a game i’m working on. It seems animations like; Idle, running and whatnot tend to “break” the most. Anyways, has disabling ClientAnimatorThrottling fixed your issue? Or the issue is still there?

Thanks in advance :slight_smile:

Hey!

We haven’t disabled the property as I’m not sure if the issue is directly related to that, and it holds some performance optimizations that are great for our game. I might try disabling it, however, it will take a while to notice if there’s any change. To my understanding, these issues only starting occuring after I made the change to ClientAnimatorThrottling, however, it might be something else.

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