So earlier today I was scripting a tool buying system. The thing is everything works but the tool shows up cliently. I tried it in a regular script and it didn’t work then I tried it in a local script and it worked but, it shows cliently.
The script is right here.
local player = game.Players.LocalPlayer
local money = player.Data.Wallet.Value
------------//
local item1 = script.Parent.Item1
local item2 = script.Parent.Item2
local item2 = script.Parent.Item3
----------//
function ching()
script.Parent.ching:Play()
end
item1.Purchase.MouseButton1Down:connect(function()
if player.Data.Wallet.Value >= 25 then
player.Data.Wallet.Value = player.Data.Wallet.Value - 25
ching()
local ItemClone = game.ReplicatedStorage.ToolAssets.Other_Tools[“Brief-Case”]:Clone()
ItemClone.Parent = player.Backpack
end
end)
item2.Purchase.MouseButton1Down:connect(function()
if player.Data.Wallet.Value >= 40 then
player.Data.Wallet.Value = player.Data.Wallet.Value - 40
ching()
local ItemClone = game.ReplicatedStorage.ToolAssets.Other_Tools[“DuffleBag”]:Clone()
ItemClone.Parent = player.Backpack
end
end)
item2.Purchase.MouseButton1Down:connect(function()
if player.Data.Wallet.Value >= 5 then
player.Data.Wallet.Value = player.Data.Wallet.Value - 5
ching()
local ItemClone = game.ReplicatedStorage.ToolAssets.Other_Tools[“Glasses”]:Clone()
ItemClone.Parent = player.Backpack
end
end)