I started making a gun script and it appears to perform based off of the client’s ping.
I’m not sure how to fix this issue as ive tried many times.
this is what the gun looks like with low ping: https://gyazo.com/b36748213eb8081ac38982ab95482b0c
^ that is what I want the gun to always look like
This is how the gun performs on high ping: https://gyazo.com/17e82fd3df111919cc3f7f94018db9f4
Here is how my gun works:
The gun is fired from the client, this then fires a remote event to the server to deal damage, it is then firing a remote event inside ReplicatedStorage which fires to All of the Clients and creates a bullet trail that everyone can see and it also plays a gunshot sound.
I’ll provide some code if needed
Thanks to anyone who even at least tries to help me