In every ROBLOX game I play, in some way I end up clipping my character through a CanCollide = true part and then getting flung out at lightspeed. This is extremely prevalent in Phantom Forces for instance, and on a constant basis I run into another player, accidentally turn my back into a wall, etc resulting in me getting flung at a high speed which usually causes death by fall damage.
CanCollide=true parts clipping through each other shouldn’t happen – that behavior is realistically undefined. That being said, it can happen virtually due to any number of causes. It’d be great if parts clipping through each other was handled better, and instead of flinging them in opposite directions at lightspeed, they were given enough force to separate as quickly, but just enough so that when they stopped clipping they completely stopped, or at least continued on at more realistic speeds.