I want to make a character that keeps the players original avatar, but adds a character mesh like this to the character.
How would I do this?
I want to make a character that keeps the players original avatar, but adds a character mesh like this to the character.
Through an accessory maybe? put the mesh inside and put it on the character.
Create an accessory and parent it to the character
Using character meshes that wouldnt do anything in relation to the limb meshes. Sorry if it was unclear. I want the characters beveled/rounded limbs to be replaced with sharp/harsh limbs, but I want people to still be able to use their clothing items and accessories in the game.
Mainly done by adding a special mesh with it’s UV unwrapped so that it would properly align with the shirt texture. This can be done in blender. Then you can use the special mesh and set the texture Id to the id of the shirt and that’s all.
Either way, for character meshes you would still have to UV unwrap your mesh. There is no alternative as far as I am aware.
I have the meshes, I’m just not sure how to add the character meshes i have set up into the characters character model in the workspace.

Are the unwrapped properly? If so then depending on the mesh, put them in their corresponding limb as special meshes, not character meshes. After that use the shirt texture and apply it to the special mesh, same for pants if it’s the legs.
It is unwrapped properly, I showed a screenshot at the beginning of this post but here’s another one showing that it works.
What? Then what’s the actual issue? I guess I am misunderstanding your issue
This is just a rig model demonstrating it, I don’t actually have it so when you load in game it applies the meshes to the character. I’m new to scripting so I have no idea how I would do this.
Ah so you wanna know hoe to apply it with a script? Okay so:
Put this script in StarterPlayer → StarterCharacterScripts.
Also make sure to parent the meshes to the script.
local character = script.Parent
for _,v in character:GetChildren() do
if v:IsA("CharacterMesh") then v:Destroy() end
end
for _,v in script:GetChildren() do
v:Clone().Parent = character
end
Thank you so much, you are a life saver ![]()
No problem, have a good day! ![]()
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