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What do you want to achieve?
Tool that spawns a model in player click position -
What is the issue?
Script dont cloning all parts
Model:
In game:

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What solutions have you tried so far?
Using unions and models
Okay i have a script in tool that should clone model from replicated storage and moving it to player click position
i = true
game.ReplicatedStorage.ZPapy["Bone Cage"]:MoveTo(Vector3.new(0,10000,0))
game.ReplicatedStorage.ZPapy["Bone Cage"]:Clone().Parent = game.ServerStorage
script.Parent.RemoteEvent.OnServerEvent:Connect(function(plr,X,Y,Z)
if i then i = false
local zone = game.ServerStorage:WaitForChild("Bone Cage"):Clone()
zone.Parent = game.Workspace
zone.PrimaryPart = zone.Main
zone:SetPrimaryPartCFrame(CFrame.new(Vector3.new(X,Y+8,Z)))
wait(10)
i = true
end
end)