Clone doesnt copying each part

  1. What do you want to achieve?
    Tool that spawns a model in player click position
  2. What is the issue?
    Script dont cloning all parts
    Model:
    howmustlooklike

In game:
glitch

  1. What solutions have you tried so far?
    Using unions and models

Okay i have a script in tool that should clone model from replicated storage and moving it to player click position

i = true
game.ReplicatedStorage.ZPapy["Bone Cage"]:MoveTo(Vector3.new(0,10000,0))
game.ReplicatedStorage.ZPapy["Bone Cage"]:Clone().Parent = game.ServerStorage
script.Parent.RemoteEvent.OnServerEvent:Connect(function(plr,X,Y,Z)
	if i then i = false
		local zone = game.ServerStorage:WaitForChild("Bone Cage"):Clone()
		zone.Parent = game.Workspace
		zone.PrimaryPart = zone.Main
		zone:SetPrimaryPartCFrame(CFrame.new(Vector3.new(X,Y+8,Z))) 
		wait(10)
		i = true
	end
end) 

Could be an issue with moving the model to serverstorage from replicated storage. Try it with the bone cage starting in serverstorage instead of having to clone it from replicated storage. It’s works fine for me that way and I have many of these kinds of models that have to load.

1 Like

Are all the parts anchored? 30

That can’t be it. Otherwise the missing parts would be on the floor.

Try using ReplicatedStorage instead of ServerStorage. Additionally, make sure Archivable is set to true on all parts and make sure streaming is disabled.

It worked, erased cloning from replicated and moved to server so it cloning properly now

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