The title says everything. I’m trying to clone the minigame of a mission of my singleplayer game, but when I clone it from a local script in starter gui it clones everything, but the scripts doesn’t work. I was thinking if I fire a remote event it should work, but I have no idea how to do that, so your help would be very important for me
Also, this is the code. Not the full script, because it’s a mess, but only the line that is important.
“Changing” and “MissionStuff” are folders. The codes inside the models are meant to work inside them, and they don’t broke, they simply just doesn’t work.
No errors in Output
“Changing” and “MissionStuff” are folders. The codes inside the models are meant to work inside them, and they don’t broke, they simply just doesn’t work.
I think if you attempt to clone a Model that has Server Scripts inside of them from a LocalScript, it’d only account for the server side only (And client-server replication is confusing and can be difficult at certain points of time)
If you really wanted to focus primarily on performance, then yes you could attempt to clone the model via the client, but you’d need to also put all of your scripts inside your LocalScript for it to properly work
But if you wanted to do it from the server however, then yes you’d need to use a RemoteEvent to send a request from the client to the server in order to clone the Model properly