Hello, so I’ve been trying to work on my game for a few days now but it seems like something went wrong. On a new place, spawning models work but in the main game it refuses to spawn models correctly. Odd thing is they spawn at the right position but the parts don’t exist for some reason. Also I do use PivotTo.
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Could the parts be Unanchored with CanCollide false?
Nope, it seems like the issue was StreamingEnabled. Problem is how am I suppose to fix this issue? The model class spawns but the parts on it won’t.
could you show code maybe to get a better understanding of how your script works
I’m not putting the whole script but here’s a sample.
test.Name = "GaragePropTest"
game.Workspace.CurrentCamera.CameraSubject = game.Workspace.CameraGarage
test:PivotTo(camera.CFrame:ToWorldSpace(CFrame.new(0,2,5)))
test.Part.Anchored = true
db = false
end
Ok I found out the issue, had to change the ModelStreamingMode to “Persistent” on the normal script and that fixed the issue!
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