Cloned scripts not running in separate Lua VM

I’m currently developing a framework where during the development process, everything is situated in a typical modular framework, where you have folders with modules, and you can index those modules by doing, for example, Server.Functions.somefunction(). The server is started by one script, which simply requires the main module and calls the Load() function. Since running an entire large game under one VM is a bad idea, I made this function in an attempt to split the load in to different server scripts:

function Genesis.Containerize(Module: ModuleScript, Table)
    local Container = Dependencies.ModuleContainer:Clone()
    Container.Name = Module.Name
    Container.Module.Value = Module
    
    local FullName = Module:GetFullName()
    local Path = string.split(FullName, ".")
    
    local RuntimeContainer = Genesis.RuntimeContainer
    local WorkingDirectory = RuntimeContainer
    
    for I = 3, #Path - 1 do
        local PathName = Path[I]
        local Folder = WorkingDirectory:FindFirstChild(PathName)
        
        if not Folder then
            Folder = Instance.new("Folder", WorkingDirectory)
            Folder.Name = PathName
        end
        
        WorkingDirectory = Folder
    end
    
    Container.Parent = WorkingDirectory
    Container.Enabled = true
    
    local InvokeMethod = Container:FindFirstChildOfClass("BindableFunction")
    Table[Module.Name] = setmetatable({}, {
        __index = function(_, Index)
            return InvokeMethod:Invoke("__index", Index)
        end,
        
        __newindex = function(_, Index, Value)
            InvokeMethod:Invoke("__newindex", Index, Value)
        end,
    })
    
    return Table[Module.Name]
end

Where Dependencies.ModuleContainer is a Server Script containing:

--// Genesis module container
--// The primary goal of this is to separate out things at runtime but keep the framework modular in development

-- Constants --
local This = script
local ModuleObject = This:FindFirstChildOfClass("ObjectValue").Value

-- Setup --
assert(ModuleObject, "Module cannot be nil.")

local ModuleData = require(ModuleObject)
local Invoke = Instance.new("BindableFunction", This); Invoke.Name = "Invoke"

local ModuleMetatable = getmetatable(ModuleData) or {}

ModuleData.__index = ModuleMetatable.__index or function(Self, Index)
    return rawget(Self, Index)
end

ModuleData.__newindex = ModuleMetatable.__newindex or function(Self, Index, Value)
    rawset(Self, Index, Value)
end

local OnInvoke = function(Metamethod: string, ...)
    if ModuleData[Metamethod] then
        return ModuleData[Metamethod](ModuleData, ...)
    end
end

Invoke.OnInvoke = OnInvoke

My problem is that in the Script performance monitor in the developer console, when running an action that is under a Containerized Module, the main server script that loaded the framework, is spiking in activity, while the containerized module is getting the Rate/s. Is this just an issue with displaying it, or did I make a mistake?