Cloning an R15 rig in Workspace randomly deforms the clone (regression, ~July 2026)

Cloning an R15 rig parented to Workspace randomly produces a deformed clone: head merges into torso, limbs shrink/collapse (see images). Worked fine from 2024 until a few days ago, no changes on our side.

Repro:

  1. Open attached place.
  2. Clone the rig
  3. Clone is sometimes deformed, original is fine.

Videos:


Expected behavior

The clone should be identical to the original rig.

A private message is associated with this bug report

Quick update, even though AvatarJointUpgrade is set to ā€œDisabledā€ our rigs have been transformed and our game is completely broken now instead of having Legacy Motor6D:

AvatarJointUpgrade is disabled because the application of all 3,000 accessories in our game were broken, basically accessory imports were broken & we couldn’t put in accessories at all, as they wouldn’t attach anymore. We have 1,000 skins using the old Motor6D rig but now they’ve been merged into this glitchy bug problem I think?

Hi! Are you saying that with AJU disabled, you’re still getting RigidConstraints produced instead of Motor6Ds?

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Hey! After analyzing it, it seems like lots of instances have been automatically pasted into all rigs over a month ago on the 2nd phase rollout. (but I can’t confirm it 100%)

And now starting Yesterday/ a few days ago, rigs tend to glitch out when copy pasting

In the private message I’ve attached a few of the broken poses such as ā€œLeg Stretchedā€ & ā€œFolded Bodyā€

Hey, also accessories are a different issue, I could make a different bug-report on it, so things won’t get mixed up.

This bug here is the deformation & breaking of R15 rigs on cloning
I have just observed a lot of NoCollisionConstraints which the engine seems to have automatically added

And something must’ve resulted in this new bug:



There’s also around 300-500 humanoids in the place, if that’s relevant in any way

Hi sayercito,

I’ve tried reproducing the bug with 300-500 clones and am unable to reproduce the bug. Are you still experiencing this?

Best,

yungzrk

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Hey! I was about to try cloning rigs again, and yes it happened on the first try.

I’ve also seen other people report it but it seems to happen less severely & much rarer:

It should be noted once you start a playtest it seemingly looks normal (besides the head gap):

Reopening studio also results in it being reverted to almost normal:

It is a problem in the futher development of skins, I might try making a new skin development place etc

I could potentially add you to team-create in our group as it seems to have a 100% repro success rate

When downloading a .rbxl of the place file there’s no issue. But when publishing the place to another experience there’s suddenly the bug again

Ok, thank you for this info sayercito! Are you fully blocked at this point, or can you workaround with the skin development place?

I will reach out via DMs if we want to test via TeamCreate.

Best,

yungzrk

Hey! Could you join this group:

I’ve made a repro place + repro role for you
I can’t contact you on DevForum dms for some reason, my Discord tag is @sayer80

In this place called ā€œyungzrk REPROā€ https://www.roblox.com/games/99282947013696/yungzrk-REPRO

You are able to clone different rigs.
The same rig will usually produce the same bug, unless uploaded to a different place

Some rigs will have Accessory issues, but those are not part of the bug & an easy fix for me.

E.g..


cloning this one resulted in this entire deformation, rejoining studio or a playtest will probably restore it 90% to normal, but should still have issues and permanent deformations

I think this might affect the entire Roblox RIG System, as I’ve seen the leg stretch happened to someone else:


But for some reason it happens extremely often in our group experience, whereas very rarely to others

I also suspect that it might’ve not started happening until around the 11th of July, as I have heard of no problems prior to the 12th of July

Update:

  1. Turning off AutomaticScalingEnabled turns off this issue & bug

So it must be something related to this property

Even with Retargeting = Disabled & AvatarJointUpgrade = Disabled, this issue occurs. Only AutomaticScaling has an influence. I think a recent change must’ve broken it with a racing condition on legacy Motor6D humanoids

I don’t think it’s related, but I found out that ā€œEnabledSkinningā€ (v728) has been added to all types of Welds & Motor6D recently. There could’ve been some underlying rendering changes. But toggling it off does nothing

Can you also share that repro place with me? I’m also taking a look and haven’t been able to reproduce the issue. I’m on v731.

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Hey! I’ve added you to the place

After cloning 10 different baby rigs there’s a high likelihood that this deformation bug has been able to be reproduced

It seems to be rare to normal R15 rigs, but for some reason my places have a very high bug-rate

Edit:
And in the past it didn’t happen at all. Not even rarely

1 Like


Okay some rigs are left completely deformed after cloning

I would appreciate if it could get fixed soon, the update on our game is delayed until we can clone the skins without them breaking & finish the last few ones

It must be something with ā€œAutomaticScalingEnabledā€

Also you can clone as many rigs as you’d like! It’s an extra place for you

Turns out this particular issue can happen regardless of AutomaticScalingEnabled
(not to be mixed up with the ā€œextendedā€ limb issue attributed to AutomaticScalingEnabled)
(2 bugs)

Edit: I’ve restarted studio and it seems to not deform, weird maybe a 2nd rendering glitch where AutomaticScaling is still enabled until you restart
Edit 2: it seems to happen to random skins, even with AutomaticScalingEnabled = false, restarting studio seems to select random skins that this bug happens to

I managed to find a middle-ground after analyzing & experimenting
I can turn off ā€œAutomaticScalingEnabledā€ & copy paste the rigs. And turn it back on for production
Edit: It causes Accessories to have the wrong ā€œOriginalSizeā€ because of no AutomaticScaling, turning it back on for production suddenly I need to resize all accessories put on new skins (extra work due to the bug)

And if it still deforms I restart Roblox Studio until it doesn’t deform anymore on cloning

In the end there seem to be 2 bugs:

  1. AutomaticScalingEnabled = true (limbs stretching & some form of deformation) (~1 in 2)
  2. Complete Deformation bug (~1 in 10)