Hello,
So what I want to do is that when a player clicks on a button that the first model gets cloned(I already have that, and that works fine) but I also want that when a player clicks the button for the second time that the other model gets cloned.
Can you help me with this?
Here’s the script that clones the first model;
local hover = game.SoundService.HoverSound
script.Parent.MouseEnter:Connect(function()
hover:Play()
end)
local player = game.Players.LocalPlayer
local Cash = player:WaitForChild("leaderstats"):WaitForChild("Cash")
local leaderstats = player.leaderstats
script.Parent.MouseButton1Click:Connect(function()
script.Parent.PurchaseScript.Disabled = true
print("Script Disabled!")
Cash.Value = Cash.Value - 500
script.Parent.Parent.Visible = false
wait(2.5)
local tvmakerclone1 = game.ReplicatedStorage.TvMakers.TvMakerLVL1
tvmakerclone1.Parent = game.Workspace
wait(30)
script.Parent.PurchaseScript.Disabled = false
print("Script has been enabled!")
-- somewhere in this script needs to be the other clone but I dont know where and how.
end)
1 Like
Hiya! I see that you’re doing everything locally, which means that cloning the model, updating the leaderstats etc. will only happen for that player. Use remote events to communicate between the client and server.
As for your question, what you can do is:
Insert an IntValue, and every time the player clicks the button, you can add 1 to the IntValue, and depending on the number of clicks you can clone your model.
If you need any help with the code, please do let me know.
2 Likes
So when a player clicks the button 1 will be added to the IntValue and when the intvalue reaches for example 5 or something like that it will clone the model?
Or is it totally not that?? Please reply
Can you show me an example please? That would really help me
Hiya! So let’s say when the player clicks the button once, it clones “Model1”, and when the player clicks the button twice, it cloned “Model2”. So what we can do is:
LocalScript under the button:
local Button = script.Parent
local Clicks = Button.Clicks
Button.MouseButton1Click:Connect(function()
Clicks.Value = Clicks.Value + 1
game.ReplicatedStorage.RemoteEvent:FireServer(Clicks.Value)
end)
Clicks is the name of the IntValue under the Button
Also, insert a RemoteEvent into ReplicatedStorage
Script in ServerScriptService:
game.ReplicatedStorage.RemoteEvent.OnServerEvent:Connect(function(player, x)
if x == 1 then
local modelClone1 = game.ServerStorage.Model1:Clone()
modelClone1.Parent = game.Workspace
elseif x == 2 then
local modelClone2 = game.ServerStorage.Model2:Clone()
modelClone2.Parent = game.Workspace
end
end)
Here Model1 is the Model which is cloned when the player clicks the button once.
Model2 is the Model which is cloned when the player clicks the button twice.
Both of these models are stored in ServerStorage. You can go on adding more lines, for ex. If you want another model to be cloned after 3 clicks, you can just add:
elseif x == 3 then
local modelClone3 = game.ServerStorage.Model3:Clone()
modelClone3.Parent = game.Workspace
end
Sorry for the late reply. If this isn’t what you mean, or if the code doesn’t work please let me know and I’ll be happy to help!
1 Like
Sorry but I already figured it out but thanks for replying im sure your script is going to work as well!!
And i just tested it out and it gives no error and it works perfectly!
1 Like
No worries! Good luck developing!