Cloning doesn't function at a game with many parts

I’m attempting to clone a card, which will be stored in the “notifications” frame, but it doesn’t seem to clone it and it returns as “nil” - whilst it works at other games. Does this have an impact on the game and how many parts it contains? Here’s the code that’s highlighted:

local notifCard = rep:WaitForChild("NotifCard")

username.FocusLost:Connect(function(enterPressed)
    if not enterPressed then
        return
    end
    local card = notifCard:Clone()
	print(notifCard, card) -- NotifCard, nil
	wait(3)
	print(notifCard, card) -- NotifCard, nil
	wait(3)
	print(notifCard, card) -- NotifCard, nil
    card.Parent = notifications

It works certainly fine at other games, but for my game which has more parts than them, it won’t function at all.

“NotifCard” might have its archivable property disabled.

Just checked, the property is enabled.

Okay, figured it out, apparently the property is changed to false when I connect to the game - thank you for the idea!