Cloning humanoid causes memory leak

I have also published here

and this is my results

Just to double check, is this instances in client or server memory?

it was on the client side :open_mouth:

looks like i have the same problem on server side

but works fine in studio only when you publish :frowning:

but i was able to fix it by doing

while true do
	local dummy = game.ServerStorage.Dummy:Clone()
	dummy.Parent = workspace
	task.wait()
	dummy:Destroy()
end

iv updated Test - Roblox with the code above and you can see for your self that it now works

but this should be reported to Roblox

I see thank you I will report this

I found a new problem when I use game.debris it still seems to memory leak when i set the time to 0.5s or 0s but not 0.1s which seems strange. In my actual game I run game.debris immedietly after making the instance which might be causing my memory leak.
image

This happens regardless of whether the task.wait() is before or after the debris statement
Also same thing occurs with task.delay and task.spawn with a task.wait inside of it
I also tried using dummies with no humanoid with this delay thing and it leaks but slower