[CLOSED] Calastar is Seeking a UI Designer

Calastar’s Development Team is Hiring!

:information_source: About Us

Founded in 2018, Calastar is a modern-day, fictional Ro-Nation based in Western Europe. Upon launch, Calastar quickly grew into one of Roblox’s leading fictitious Ro-Nations - creating a brand for itself within the community. After a successful 2 years, we temporarily halted operations in the Spring of 2020. Now, as we prepare to expand into a new era, Calastar is calling on the ROBLOX developer community to join us on our journey. Our goal is to evolve the Ro-Nation genre into a new form of gameplay; Where role-play and interactive gaming go hand-in-hand to create the ultimate immersive city life experience.

:busts_in_silhouette: Our Team

@SpencerAvington - Executive Director, Builder
@GeorgeK102 - Administrative Director
@MrKonvicted - Development Manager, Builder
@BoatThatSails - Builder
@Oggy521 - Scripter
@D3v_Peanut - Graphic Designer

:hammer_and_wrench: About The Job

We are seeking a motivated professional user interface designer to join Calastar’s development team. Additional information about the vacant position is listed below, as well as examples of our style from previous games. Our developers work together under the direction of senior group management to create a modern-day fictitious city game. We are aiming to release the game in a short time frame, and therefore the working environment is rather fast-paced. Developers are expected to work a minimum of 7 hours per week in order to meet our quotas. Tasks are assigned to each developer on a regular basis and a timeframe for completion is determined. We strive for a highly communicative team, and as a result hold regular meetings to discuss plans for the group.

Examples of our game style

[COMMISSION] UI Designer | Job Status: Open

We are currently seeking one (1) user interface designer. UI designers are tasked with collaborating with our scripters to create aesthetic user interfaces for their systems. Skill requirements include but are not limited to:

  • Ability to create clean, consistent, and visually pleasing graphical user interfaces
  • Ability to collaborate with our scripters to create UIs for their systems to our specifications
  • Ability to adapt and work with current game systems
  • Basic understanding of how user interface systems are scripted and the importance of a clear hierarchy

:memo: What We Have to Offer

We are proud to offer all of our staff:

  • A motivated team to collaborate with, full of innovative and skilled individuals.
  • The opportunity to be a part of a welcoming community where you can expand your legacy and leave a long-lasting impression.
  • Fair and competitive wages.
  • A fulfilling game experience with the opportunity to connect with other members.
  • A communicative work environment with clear and concise instructions.
  • Prompt assistance and engagement from the senior management team.
  • Flexible work timelines.
  • Excellent career progression opportunities.

:clipboard: What We Expect of You

We ask that all of our staff:

  • Complete tasks by the scheduled completion date.
  • Have long-term commitment and offer a fair advance notice if resignation is intended.
  • Be communicative with fellow team members, senior management, and other community members.
  • Be open to constructive criticism.
  • Be engaging with others by suggesting ideas and improvements, as well as bearing effective public relation skills.

:dollar: Payment

We pay our staff in the form of Robux only. We provide all staff members with contracts to guarantee they will receive their pay in a timely manner and to ensure we our receive assets in return. Full-time team members receive a fixed sum payment issued across 4 instalments upon completion of all work assigned during each working period. Full-time staff will continue to earn a weekly wage after completion of the project for game updates, maintenance, and any additional work required. In addition, we pay bonuses for work that exceeds the typical demand (i.e. large-scale or complex assignments). Commissioned developers receive a contract and are payed a pre-determined amount for completing a specified amount of work.

:speech_balloon: Contact

Should you be interested in the aforementioned position, please send a brief resume with samples of your work to Spencer#3534 on Discord. For general inquiries, please do not hesitate to private message @SpencerAvington on the DevForum.

Thank you for taking the time to read. We look forward to working with you!

Spencer C. Avington
Owner and Founder of Calastar

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