[CLOSED] [EXPERIENCED BUILDER & MODELLER] IndustrialOrDie's portfolio

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I’m IndustrialOrDie / ka em o. I’m primarily a builder/modeler/terrain maker, with animating on the side.

My experience goes as follows:

  • 8+ years of building experience working on maps, mostly realistic. By building I mean map design and using Roblox Studio tools.

  • 4+ years of 3d modeling experience. I primarily use Blender. While my examples are mainly military-themed, modeling skills aren’t limited to one theme. I can model pretty much anything you need and references are always useful.

I usually work in low to medium-poly, which is the case for the examples below.
I’m fully capable of doing high-poly, though I avoid it on my own projects due to the performance issues that come with it.

  • 2+ years of texturing experience. I use Substance 3D Painter, in which I am proficient with the layers and mask systems, and can pretty much UV map and texture anything you need.

Previous Work

Modeling :ice_cube:

A lot of my modeling work will tend to be military-themed, as it’s my go-to theme whenever I’m working on personal dev projects. I tend to work in low to medium-poly, which is the case for the examples here, but I can also do high-poly.

EXAMPLES (Click for dropdown)

Collection of items for a city game. Commission from mid-2024.


A collection of map props

Spitfire fighter plane textured in Substance Painter.





Soviet WW2 hats, commission from early 2025.







Assortment of military vehicles.

Ford Crown Victoria, commission from late 2024.

Building & Maps :hammer:

The section includes maps and all their components, such as the terrain, in-studio building, foliage, etc. I make my own trees using Tree It, and I use World Machine to create large terrain heightmaps and colormaps.

EXAMPLES (Click for dropdown)





Fontainebleau castle in France. Made ~2022.




Field map. Made ~2021.







Collection of houses with interiors for a city game. Commission from mid-2024.

Les Invalides, Paris, 2025


Stud map, commission work from late 2024.

Availability and compensation

In most times of the year I have a lot of time per week available for actual dev work, especially for projects that pay well (thus not requiring me to work part-time on the side). I’m capable of chaining multiple hours of work in a day.

As for compensation, I usually look for payment in real money, preferably USD paid via Paypal (CashApp is unavailable in my region), but I can also accept larger payments in robux so I can DevEx them. The MINIMUM price I’m looking to get hired for is 15$ USD.

Contact

I can use built-in ROBLOX chat interfaces, but Discord remains my go-to method of communication. My Discord ID will be given after you message me on DevForum.

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