Howdy! I’m a psychology + radio/television/film student obsessed with narrative design and getting into the “blood-and-guts” of memorable interactive experiences. (If that description sounded a bit… visceral, that’s the point. Afterall:
In order to uncover diamonds,
One must first shift through shards of glass.)
Worldbuilding is a messy, and at times overwhelming and “oh-god-I-want-to-pour-diet-coke-all-over-my-monitor-and-scream” process. But I’m here to help you uncover your VISION and create something that leaves a deep impression on people. Because games, like any art form, aren’t just meant to be liked, but to stir the eddies of the soul.
ABOUT ME ![]()
I’ve developed several, fully fleshed worldbuilding projects over the past six years, including two completed novels (unpublished) and the first book of a dystopian, sci-fantasy series aimed to be published on Amazon Kindle sometime next year. I have also provided casual story analysis and psychological character deconstructions for a close individual in the professional screenwriting industry, of which they’ve adapted a few of my ideas into their work.
I’m just looking for a fun challenge while I continue to build up my skills as a soon-to-be UX researcher and published indie author.
And yes! I’ll do it completely for free ^ _ ^
THE PROCESS ![]()
Your idea could be small! It could be big! Just send me whatever you got–be it a Google Doc, a game prototype, whatever! And I’ll do my best to provide invaluable critiques and insights on how to strengthen your project’s core theme–the beating “heart” of game design–while taking your lore up a notch or two and brainstorming the resulting emergent mechanics. Because here’s the secret: once you understand WHAT your game is really about, the rest follows.
It’s what makes your game stand out. It’s what hooks people.
And it’s what gives you an edge over the rest.
NOW SIGN THIS SUSPICIOUS-LOOKING CONTRACT:
__________________ X Morningstar
^^^ (I’m kidding.)
Anyways, thanks for reading! And don’t be afraid to shoot me a DM (or blue app evchance) if you’re interested. Just no copy-paste slop. OR brain rot. I don’t mind helping with ideas that are “inspired” off of other games, as long as you intend on adapting it into your own thing. ![]()