Welcome
I’m looking to make a boxing game, with heavy inspiration from the world of Yakuza, and Hajime no Ippo.
About Us
We’re a group of friends, with mostly a background in building and general project management.
The Team
@5threspawn - Project Lead
@Kalebzel - Builder
@bagon03 - Project Manager
@pydrex - Head of Staff
About The Job
We’re looking for a scripter for the skeleton of the game; the combat. I’ve several references and a relatively clear vision for what I want for the combat system.
Non-Standard string combat
- In line with real boxing, there’s a plethora of attack types, such as the jab, straight, hook, and uppercut. Instead of a basic pressing M1 five times, I want each button to perform it’s own attack, with inputs stringing into each other. Certain combinations of punches would either make the following punch slower or faster. If you’re interested and want more clarification on what I mean; feel free to reach out for additional questions. My general philosophy and idea for the combat is also something more tactical in nature; making the players have to think about their actions. I’d like alot of the combat system as well to be tweakable for future updates and the addition of stats that affect aspects of your fighting ability. Animations ARE already completed, as well as SFX, VFX assets gathered.
Payment
We have a budget allocated of $400 USD for this commission.
Contact Us
5threspawn (Discord)