[CLOSED] Quarantined: Outbreak is Hiring Builders!

Welcome to Quarantined: Outbreak!

Hi There! This is Quarantined: Outbreak, a small upcoming survival game. We’re looking for advanced builders who are willing to join our team and work with us on our game.

So, What is Quarantined: Outbreak about?

Quarantined: Outbreak will be a new (free to play) PvP survival game similar to Apocalypse Rising 2 and Rovive, based on classic survival games known as “H1Z1: Just Survive”, and “RUST” . Quarantined will have a high skill gap for combat, you can team up with your friends or make/join clans, and build/raid bases, which means full out 100 player wars on eachother!

The Team
@joshuasol (aka movezie) - Main Programmer , Gameplay Designer and UI Designer.
@kacperovsky00 - Programmer
@Aatlxs_Dev Builder
@akuma67 Soundtrack Designer and UI Designer
@Who you may apply for: - Builder

Progress Made:

Progress Made on Quarantined So Far:

Quarantined AR15 Weapon Showcase - YouTube

This is the Weapon System made by me, @joshuasol , it’s bullet drop, recoil and viewmodel are based off of H1Z1’s, as we recreated some portions of it.

Quarantined Sword Showcase - YouTube

This is the upcoming Katana coming into Quarantined, also made by me @joshuasol , it shall be an instant kill with 1 hit, and will show for some insane melee battles throughout the game!

Quarantined Movement Showcase - YouTube

This is the recreated movement and overall camera design for Quarantined. We have recreated proning, crouching, and a lookaround camera. We also adapted ours to have movement tricks like crouch spamming, and snaking (a technique where you spam prone but in the getup animation you jump in order to deceive players.)

Quarantined: Outbreak Menu - YouTube

Here is a video of the Menu for Quarantined: Outbreak. It’s a concept of what it shall be, with the main menu screen, the server select screen, the inventory, and settings.

Here is a picture of the menu area build/tech demo made by people previously working on the game, showcasing the type of build/art style we are looking for our builders who want to apply.

Here’s a picture of one of the skins for our upcoming Demo we’ll be giving out, called “Q-oni Chan AR15”. It was a running joke in our community that we needed a mascot, so one of the devs on the team decided to draw a character that had H1Z1-style clothes on, and this is what we got.

https://twitter.com/i/status/1194055673417519105

This is a little demonstration of the inventory we’re working on, since we’re getting close to release.

About the Job:

We are looking for advanced builders who meet these requirements:

Be able to work on making med - high poly work with effeciency, be able to do terrain well, and can complete things in a decent amount of time, as we need people who can work effeciently and enough with the free time they have.

Payment

The Payment for Quarantined: Outbreak Programmers will currently be at 20 - 25% in perpetuity from the revenue we make for the Pre Alpha and the skin crates that we are releasing. However, if you want to be paid in any other form, we can talk about it and decide payments.

Contact Us

You can contact us here on the Developer Forum, via Twitter at: https://twitter.com/QuarantinedGame , or through my discord at movemint#9006 .
You must be 13 years or older to apply.

Thanks for reading, and we hope you apply! :slight_smile:

I was wondering what the payment would be if this project were to fail. Not saying that it will it will fail, but just a compensation amount.

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I guess to be fair a 50 - 100 dollar USD compensation will be fair, if you do completely and finish what was asked for.

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I may have missed it, but what is the builder doing? I know you said medium to high poly work, but what are some examples you want built/modeled?

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Currently, our main builder has had some issues with his pc so he can’t work on the game atm, but here is some of the work he’s been doing:

(a church)

(a bricked up house, not done atm as you can see.)

but since we’ve not been able to make progress for the map we’re working on, as it’s not near completion yet.

If you’re asking on what we want to be worked on, we’re currently trying to recreate the map from H1Z1, as shown in the youtube video below.

That is what we’re looking for, and atm in terms of building we haven’t made great progress in a while, which is why we need builders.

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