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So basically what you’re trying to do is make the person that clicked on the dancer view the specific dance theyre using?
From the video it looks like the only way they synced it is by playing both animations at the same time for you, and the other person.
Not just view but play same animation at same timing
You could just fire the client of the player, then have it play both animations on the client for the 2 people you want it to play for. That should sync immediately.
E.g
Server:
local player1, player2 = playerinstance, playerinstance -- just put players here or whatever
local otherhumanoid = player2.Character.Humanoid
local rem = game.ReplicatedStorage.SyncAnimation
rem:FireClient(player1, otherhumanoid)
Client:
rem.OnClientEvent:Connect(function(otherhumanoid)
local track1, track2 = otherhumanoid:LoadAnimation(id), yourhumanoid:LoadAnimation(id)
track1:Play()
track2:Play()
end)
I didn’t learn enough to make my own scripts. I’m just learning by editing them. Can you make it for me?
I would create workplace with my gui and animations and give you permission to edit it
Sure, add me on Discord Wyzloc#7670
When are you gonna start work on it? Did you just block me on discord?
If you want to hire someone for a job do so in the #collaboration:recruitment category, not in the scripting support.
This should be fairly simple, if you look into the TimePosition of the other player’s animation track and set that to the time position of the current player’s Animation track and play it, it should be good.
Thank you for answering. It took awhile but i actually made it! ![]()