Clothing flashes across characters when face textures update

My character’s clothes seemingly teleport across each other when updating their facial textures. I have no idea what’s causing this, and the only related post I saw was this:
https://devforum.roblox.com/t/changing-face-decals-causing-character-clothes-to-rapidly-flash/1850891

GIF link

Below is the head hierarchy and code for the blinking animation.
image

--"Eyes" refer to face decal
function Blink()
	local Tween1 = TweenService:Create(Eyes, Settings.TweenInfo, {Transparency = 1})
	Tween1:Play();
	wait(Settings.TweenInfo.Time)
	local Tween1 = TweenService:Create(Eyes, Settings.TweenInfo, {Transparency = 0})
	Tween1:Play();
end

Fixed by simply attaching a fake head.
image

But what really causes the issue? This feels like a hack from my (noobie) viewpoint.

Most likely cause is just outdated engine code that we’re not allowed to see, but I’m not really sure. Just a case of Roblox’s growing codebase.

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