I’ve learned a bit of VFX yesterday from Youtube tutorials to make simple ones for some realistic games, but I have small problems:
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The tornado fades away after 1000 studs (I plan on adding LoD, using MeshParts after the player is enough far away. Got this idea from an old thread).
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The clouds are Particles and they don’t render from ground below, but I still wanna keep them detailed, not using Meshes. I still don’t know how to go about this.
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This single tornado has 2 ParticleEmitters: The Vortex has a rate of 200 and the Suction (Dirt Part) has a rate of 300. I’m scared that might be detrimental to performance, although the game is not meant to be played on low-end devices. This is not to count the clouds, that each have a ParticleEmitter with a rate of 500, counting up to 4 clouds for this single, small weather.
I’d like your feedback on how I can fix those problems in a good way without taking away too much from detail.
Video 1 (showcases Tornado disappearing):
Video 2 (showcases current clouds):