I’ve been working on a club recently and I’ve noticed most dancefloors are created by using a SurfaceGui with frames. I wanted to be a little more original and make a dancefloor that’s made out of parts with a smooth design. (Advanced Dancefloor basically what I’m saying) With this dancefloor will come with various of different effects. I’ve searched everywhere on how to achieve something like this but it seems like most people just use SurfaceGui which is not what I want.
I want to achieve clean effects with these such as certain times strobing certain times it’ll change colors rapidly etc…
The particles I just want them to change color and follow lead with the dancefloor basically just following its color pattern.
If you assemble all your dance floors (I assume like tiles, small parts?) into folders, you can create a pattern by looping through the designated folder and changing the children properties, etc. You could even tween the colours using Tweenservice and create a smooth transition effect. The same would apply to your particle emitters, allowing them to simultaneously follow your pattern.
Yeah you just need to hook up with a for loop and change both particles and effects. This way you can change them simultaneously. Try test it out/ experiment and see how it goes. Here are some resources:
I would give each part a coordinate, this would represent the pixels of a screen. After that, you would set presets manually. First type of preset would be individual frames, second type would be sequences of these frame. After completing these presets, you can use a loop to call the functions of the presets.