This code makes it so a door opens on group rank greater than or equal to 4.
Door = script.Parent
Kill = true --if you want them to die if there in the group set it to true otherwise to false
Deb = false
script.Parent.Touched:connect(function(p)
if p.Parent:FindFirstChild("Humanoid") then
player = game.Players:GetPlayerFromCharacter(p.Parent)
if player then
if not Deb then
Deb = true
if Player:GetRankInGroup(5785499) >=4 then
Door.Transparency = 0.5
Door.CanCollide = false
wait(0.2)
Door.Transparency = 0
Door.CanCollide = true
Deb = false
end
elseif not Player:GetRankInGroup(5785499) <=4 then
if Kill then
p.Parent.Humanoid.Health = 0
Deb = false
end
end
end
end
end)
1 Like
Some errors I found: you named your variable “player” but then attempted to refer to “Player:GetRankInGroup()”, it should’ve been “player:GetRankInGroup()”, either that or you could’ve changed the original variable. I also changed the “elseif not Player:GetRankInGroup(x) <=4” to simply “elseif Player:GetRankInGroup(x) <=4 then” which is what I am certain you were trying to do. Finally, you had tried to add an elseif statement, but had already closed off the conditional structure.
Basically I: renamed variables so that they are consistent within the entire code, adjusted some conditional statements, and rearranged where conditional structures should’ve been closed off.
This should work for you, I have tested it 
local Door = script.Parent
local Kill = true --if you want them to die if there in the group set it to true otherwise to false
local Deb = false
script.Parent.Touched:connect(function(p)
if p.Parent:FindFirstChild("Humanoid") then
local Player = game.Players:GetPlayerFromCharacter(p.Parent)
if Player then
if not Deb then
Deb = true
if Player:GetRankInGroup(5785499) >=4 then
Door.Transparency = 0.5
Door.CanCollide = false
wait(0.2)
Door.Transparency = 0
Door.CanCollide = true
Deb = false
elseif Player:GetRankInGroup(5785499) <= 4 then
if Kill then
p.Parent.Humanoid.Health = 0
Deb = false
end
end
end
end
end
end)
2 Likes
Thank you very much! I will test this in my game tomorrow morning.
SLEEP IS FOR THE WEAK NON DEVELOPERS
I tried this, and it works, thank you! 
3 Likes