At glance, the Collaboration category seems like a graveyard of projects that failed to attract developers – this is obviously a bad thing in an environment where collaboration is critical to success. So we can gain a better understanding of the strengths and weaknesses of Collaboration, please post your gripes and success stories below. I’ve also included a number of polls to help gauge common use cases of Collaboration.
General:
I use the Collaboration category never (1) - frequently (5)
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0 voters
The benefits of the Collaboration have been awful (1) - amazing (5)
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0 voters
Looking for developers:
Polls inside
As a project manager, I get no (1) - many (5) applicants for my collaboration threads
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0 voters
As a project manager, it’s difficult (1) - easy (5) for me to get skilled applicants
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0 voters
As a project manager, it’s difficult (1) - easy (5) for me to get entry-level applicants
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0 voters
As a project manager, it is difficult (1) - easy (5) for me to find suitable applicants for the positions I post
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0 voters
As a project manager, applicants want minimal (1) - insane (5) compensation
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As a project manager, my applicants quit rarely (1) - almost always (5)
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As a project manager, Collaboration has allowed me to release no (1) - many (5) games
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As a project manager, the forum post replies my threads get are unhelpful (1) - valuable (5)
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As a project manager, I usually want to hire for these positions (select multiple if applicable)
- Programmer
- Builder
- 3D Modeler
- Artist - Renderer
- Artist - Media (non-rendered thumbnails, logos, etc)
- Audio Developer
- Other
0 voters
As a project manager, I’m okay giving compensation in the form of (select multiple if applicable):
- A % of final project game revenue
- In-game benefits (e.g. currency, premium items, etc)
- Single payment at project completion
- Partial up-front payment before any work is done, rest at completion
- Milestone payments (project manager establishes tasks, and applicant gets paid for each task completed)
0 voters
Looking for work:
Polls inside
As an applicant, I rarely (1) - frequently (5) find projects I’d like to apply for
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As an applicant, projects usually offer awful (1) - perfect (5) compensation
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As an applicant, compensation aside, it is difficult (1) - easy (5) to find projects I’m uninterested in (genre, ideas, etc)
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0 voters
As an applicant, compensation aside, it is difficult (1) - easy (5) to find projects I’m interested in (genre, ideas, etc)
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0 voters
As an applicant, the scope of projects (#tasks – not difficulty) offered are negligible (1) - too massive (5)
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As an applicant, the difficulty of projects offered, scope aside, is too easy (1) - difficult (5)
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As an applicant, I am usually disappointed (1) - satisfied (5) with my project manager who hired me
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As an applicant, I usually want to apply for these positions (select multiple if applicable)
- Programmer
- Builder
- 3D Modeler
- Artist - Renderer
- Artist - Media (non-rendered thumbnails, logos, etc)
- Audio Developer
- Other
0 voters
As an applicant, my preferred form of compensation is:
- Only a % of final project game revenue
- Only in-game benefits (e.g. currency, premium items, etc)
- Single payment at project completion
- Partial up-front payment before any work done, rest at completion
- Milestone payments (project manager establishes tasks, and you get paid for each task completed)
- No compensation
0 voters