CollectionService tag cloning?

Hey,

For some reason, when I clone the car that has tagged seats, the cloned car will not work. I am not sure what I am doing wrong, and if you can help me that would be great.

(Sorry for no video, Gyazo wont work…)

Server code:

local CollectionService = game:GetService("CollectionService")
local Seats_Tag = "Seats"
local SeatsT = CollectionService:GetTagged(Seats_Tag)

CollectionService:GetInstanceAddedSignal(Seats_Tag):Connect(function(Seat)
	table.insert(SeatsT, Seat)
end)

CollectionService:GetInstanceRemovedSignal(Seats_Tag):Connect(function(Seat)
	SeatsT = CollectionService:GetTagged(Seats_Tag)
end)

local function RemoveAccessorys(Player)
	for _, BaseParts in pairs(Player.Character:GetChildren()) do 
		if BaseParts:IsA("Accessory") then 
			BaseParts.Handle.Transparency = 1 
		elseif BaseParts:IsA("BasePart") then
			BaseParts.Transparency = 1
			BaseParts.CanCollide = false
		end
	end
end

local function AddAccessorys(Player)
	for _, BaseParts in pairs(Player.Character:GetChildren()) do 
		if BaseParts:IsA("Accessory") then 
			BaseParts.Handle.Transparency = 0
		elseif BaseParts:IsA("BasePart") and BaseParts.Name ~= "HumanoidRootPart" then
			BaseParts.CanCollide = true
			BaseParts.Transparency = 0
		end
	end
end

local function SitPlayerInSeat(Seats)
	Seats.Part.ProximityPrompt.Triggered:Connect(function(Player)
		if Seats.Occupant then return end
		
		if Player then 
			local Humanoid = Player.Character:FindFirstChild("Humanoid")
			if Humanoid then
				Seats:Sit(Humanoid)
				Seats.Part.ProximityPrompt.Enabled = false
				
				RemoveAccessorys(Player)
				
				local SeatConnection 
				SeatConnection = Seats:GetPropertyChangedSignal("Occupant"):Connect(function()	
					Seats.Part.ProximityPrompt.Enabled = true
					
					wait(0.1)
					if Seats.Name == "FR" or Seats.Name == "BR" or Seats.Name == "Middle" then
						Player.Character.HumanoidRootPart.CFrame = Seats.Parent.RightSide.CFrame
					elseif Seats.Name == "BL" then
						Player.Character.HumanoidRootPart.CFrame = Seats.Parent.LeftSide.CFrame
					elseif Seats.Name == "DriveSeat" then
						Player.Character.HumanoidRootPart.CFrame = Seats.Parent.Body.LeftSide.CFrame
					end
					
					AddAccessorys(Player)
					
					SeatConnection:Disconnect()
				end)
			end
		end
	end)
end

local function GetAllSeats()
	for _, Seats in pairs(SeatsT) do 		
		SitPlayerInSeat(Seats)
	end
end

GetAllSeats()

Do you get any errors when testing?

There was no errors in the output.

Is the cloned car missing any instances which it should have?

No, it just doesn’t detect that it is part of the tag.