im trying to make all players and NPC’s walk through each other but the collision groups aren’t working for the NPC’s, it says "ColisionGroup is not a valid member of Part “Workspace.Level 1 Dummy.Torso”
script.Parent = game:GetService("ServerScriptService")
local PhysService = game:GetService("PhysicsService")
local PlayerGroup = PhysService:RegisterCollisionGroup("plrs")
PhysService:CollisionGroupSetCollidable("plrs","plrs",false)
function NoCollide(model)
for k,v in pairs (model:GetChildren()) do
if v:IsA"BasePart" then
if v.Name == "Head" then
v.CanCollide = false
else
v.ColisionGroup = "plrs"
end
end
end
end
for _, player in pairs(workspace:GetChildren()) do
if player:FindFirstChild("Humanoid") then
player:WaitForChild("HumanoidRootPart")
player:WaitForChild("Head")
player:WaitForChild("Humanoid")
wait(0.1)
NoCollide(player)
end
end
(This is looped)