I’m trying to animate my basketball for my basketball game and I don’t want the ball to collide with the player. I set the collision groups collide able to false but it’s still not working. I used a motor6d to animate with the ball btw. If there is any other way to animate with the ball or make them not collide please tell me!
for i, v in pairs(workspace:GetChildren()) do
if v:IsA("MeshPart") and v.Name == "Basketball" then
PhysicsService:SetPartCollisionGroup(v, "Basketballs")
print("Added") -- Its printing by the way
end
end
Is the ball connected with a weld or something to the player? In that case the ball is not colliding with the player, it’s getting inside of the ground and pushing back on the player through the connection. Make the ball CanCollide = false while playing the animation