Collision Groups not working while animating

I’m trying to animate my basketball for my basketball game and I don’t want the ball to collide with the player. I set the collision groups collide able to false but it’s still not working. I used a motor6d to animate with the ball btw. If there is any other way to animate with the ball or make them not collide please tell me!

for i, v in pairs(workspace:GetChildren()) do
	if v:IsA("MeshPart") and v.Name == "Basketball" then
		PhysicsService:SetPartCollisionGroup(v, "Basketballs")
		print("Added") -- Its printing by the way 
	end
end

https://gyazo.com/873f3a028380a0b2add501eead0e0e8b

Is the ball connected with a weld or something to the player? In that case the ball is not colliding with the player, it’s getting inside of the ground and pushing back on the player through the connection. Make the ball CanCollide = false while playing the animation

Thanks it worked!!! I used the tactic of making the ball not clipthrough the ground btw

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