Alright I made a wave AI script in which monsters rush to the player and basically when the herd is all rushing to the player, some monster can push into each other which creates a sort of shaking/jittering annoying effect.
The solution I’ve tried is that the monster can’t collide each other but that would cause the problem of monster stacking on one another at the same position. The problem now is that CanCollide is enabled to true which creates this jittering/shaking effect as you can see in the video down below
Alright now I solved the problem of the jittering now I have another problem in which I want to solve I want the monster to separate themselves more because now they forme a circle that is way too much predictable and it’s annoying it’s too easy to all group them at the same place. At the end the monster all stay in circle there’s no variation