We are having a pretty bad problem regarding meshparts we are using for terrain.
These meshparts, when set to PreciseConvexDecomposition Collision Fidelity, have giant holes in them.
We do not know why. This makes it so we have to do a lot of effort to patch holes in the meshparts.
I am used to collision inaccuracies, but literal holes in the middle of the meshparts seems like a huge bug.
When using the default collision fidelity, there are no holes in the collision, but this is not acceptable levels of collision detail for us.
(And even if it was; this is nonsensical and should be addressed if possible!)
The meshpart in question is uploaded here (Hopefully it’s viewable, I don’t really know if the mesh needed to be uploaded to roblox separately to the meshpart, let me know if this doesn’t work) https://create.roblox.com/store/asset/103529880299584/Landscape-7
Also in file format
MeshFail.obj (770.2 KB)

