Hi all,
I made an island in Blender with uneven terrain. However, whenever a player is walking on the island, their feet are not planted on the ground in certain areas. I’ve tried setting the CollisionFidelity to PreciseConvexDecomposition and triangulating the mesh in Blender, but to no avail. Is there any fix to this issue?
does not mean the collision will be 1:1. I recommend separating the mesh in blender so that the engine has less geometry to “average”
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Edit the collisions manually as an option…
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