Collisions have unexpected results with moving parts

I want to make a jump rope minigame, I am using a hingeconstraint to move the jump rope in a circular motion, however, when the player is unable to jump over the rope, the rope just phases through the player. You can see that they collide, but, the player isnt being flinged off by the moving part. Any solutions?

Hi, thats just how Roblox physics work. I recommend just making a script that flings or kills the player when the rope is touched.

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