Color corrections with high brightness breaking lighting completely

When a flash bang effect plays (color correction with like 2+ brightness) sometimes lighting becomes completely broken and the world stays extremely bright in spots and dark in others, I made sure all color correction effects are cleaned up from lighting but it happens sometimes

Is this a studio bug or can this be fixed. There’s also a daylight cycle so clock time gets updated every second maybe it can break the lighting if it updates at once or something


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