I have a problem with a color picker I added to my game. It works on pc when I have to move the picker but on mobile it doesnt work even tho the mousebutton1down. Can someone help me?
local colourWheel = script.Parent:WaitForChild("ColourWheel")
local wheelPicker = colourWheel:WaitForChild("Picker")
local darknessPicker = script.Parent:WaitForChild("DarknessPicker")
local darknessSlider = darknessPicker:WaitForChild("Slider")
local colourDisplay = script.Parent:WaitForChild("ColourDisplay")
local uis = game:GetService("UserInputService")
local buttonDown = false
local movingSlider = false
local function updateColour(centreOfWheel)
local colourPickerCentre = Vector2.new(
colourWheel.Picker.AbsolutePosition.X + (colourWheel.Picker.AbsoluteSize.X/2),
colourWheel.Picker.AbsolutePosition.Y + (colourWheel.Picker.AbsoluteSize.Y/2)
)
local h = (math.pi - math.atan2(colourPickerCentre.Y - centreOfWheel.Y, colourPickerCentre.X - centreOfWheel.X)) / (math.pi * 2)
local s = (centreOfWheel - colourPickerCentre).Magnitude / (colourWheel.AbsoluteSize.X/2)
local v = math.abs((darknessSlider.AbsolutePosition.Y - darknessPicker.AbsolutePosition.Y) / darknessPicker.AbsoluteSize.Y - 1)
local hsv = Color3.fromHSV(math.clamp(h, 0, 1), math.clamp(s, 0, 1), math.clamp(v, 0, 1))
colourDisplay.ImageColor3 = hsv
darknessPicker.UIGradient.Color = ColorSequence.new{
ColorSequenceKeypoint.new(0, hsv),
ColorSequenceKeypoint.new(1, Color3.new(0, 0, 0))
}
end
colourWheel.MouseButton1Down:Connect(function()
buttonDown = true
end)
colourWheel.TouchPan:Connect(function()
buttonDown = true
end)
darknessPicker.MouseButton1Down:Connect(function()
movingSlider = true
end)
darknessPicker.TouchPan:Connect(function()
movingSlider = true
end)
uis.InputEnded:Connect(function(input)
if input.UserInputType ~= Enum.UserInputType.MouseButton1 then return end
buttonDown = false
movingSlider = false
end)
[12:44 PM]
uis.InputChanged:Connect(function(input)
if input.UserInputType ~= Enum.UserInputType.MouseMovement or input.UserInputType ~= Enum.UserInputType.Touch then return end
local mousePos = uis:GetMouseLocation() - Vector2.new(0, game:GetService("GuiService"):GetGuiInset().Y)
local centreOfWheel = Vector2.new(colourWheel.AbsolutePosition.X + (colourWheel.AbsoluteSize.X/2), colourWheel.AbsolutePosition.Y + (colourWheel.AbsoluteSize.Y/2))
local distanceFromWheel = (mousePos - centreOfWheel).Magnitude
if distanceFromWheel <= colourWheel.AbsoluteSize.X/2 and buttonDown then
wheelPicker.Position = UDim2.new(0, mousePos.X - colourWheel.AbsolutePosition.X, 0, mousePos.Y - colourWheel.AbsolutePosition.Y)
elseif movingSlider then
darknessSlider.Position = UDim2.new(darknessSlider.Position.X.Scale, 0, 0,
math.clamp(
mousePos.Y - darknessPicker.AbsolutePosition.Y,
0,
darknessPicker.AbsoluteSize.Y)
)
end
updateColour(centreOfWheel)
end)
The MouseButton family of functions doesnât work on mobile as you donât really have a âmouseâ and arenât really âclickingâ anything. Instead, you should take a look into using .Activated; it passes an InputObject meaning you can actually customize what âactivatesâ it without doing an endless list of :Connect(function() end)