As a Roblox developer it is currently impossible to tweak the Color3 values for a texture applied to a MeshPart. This property already exists for other texture features on the platform, including Images, Textures, and now clothing. Adding a Color3 property for MeshPart textures would allow me to upload a single texture for my MeshParts as opposed to uploading dozens just to allow for the ability to tweak the tint ever so slightly.
Use case:
I’d like to be able to tweak how dark my asphalt texture is for each roadway, but I can’t currently do that.
This feature has been requested several times before:
As a Roblox developer, it is currently too hard to alter the colour of a texture on a MeshPart, meaning a developer would have to create alternate textures just to differentiate a texture’s colour appearance.
One way to tackle this would be to add similar Color3 properties to MeshParts’ textures, making it increasingly easier to modify meshes with ease on the Roblox engine. An example of this would be to add the Color3 property (similar to a decal or texture) on a MeshPart texture property:
[i…
As a Roblox developer, it is currently impossible to recolor person’s outfit (Maybe when applying a poison effect? Just giving an example.)
It is technically possible in Roblox engine, because you can recolor faces (decals on chars) without any problem, so it would require adding the said setting to other objects.
[obraz]
For packages, it would just recolor the texture. Part color would stay.
Shirts, T-Shirts and Pants would work like Decals.
If Roblox is able to adress my issue, it would…
As a Modeler and Texture’er It’s currently impossible to make proper texture maps that contain alpha values for customizable objects.
The only work around to this is to convert a meshpart into a part with a special mesh object inside and use a decal, although that gets rid of mesh collisions and the ability to assign materials to the object.
or alternatively
Place decals on a meshpart which ignore UV maps since it uses a projection method for faces that aren’t 45 degrees or more from facing t…
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Kampfkarren
(boyned)
Split this topic
March 12, 2019, 4:25pm
#2
A post was merged into an existing topic: Adjusting the Color3 of a MeshPart Texture