You can write your topic however you want, but you need to answer these questions:
I want to have this local lua script create blur and color correciton effect, then add it to the lighting.
The problem is that the blur is set correctly, and it’s sent to game.Lighting, but for some reason the ColorCorrection effect is sent to game.Lighting, but with the completely wrong TintColor. It comes out white, which is the default.
local color_correction = Instance.new("ColorCorrectionEffect")
color_correction.Parent = lighting
color_correction.Saturation = -0.3
color_correction.Name = "colorcorrection"
colorcorrection.TintColor = Color3.fromRGB(0, 56, 188)
local blur = Instance.new("BlurEffect")
blur.Size = 8
blur.Parent = lighting
What’s wrong with this?