I’m making a combat system but I’m trying to add some particles that will give the combat a bit more life,
I ran across this a while back and I’m unsure on how they did their Parry particle as seen below, I messed around with the particle emitter settings but I still couldnt get anywhere near it same goes for the blood particle effect.
Looks like it’s just a custom image for the particle and then a Trail(?) on the sword along with some creative particle creation. It’s a short living particle with high speed and high spreadangle.