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I am trying to achieve a combat system where the damage works normally and only when you punch.
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if I punch and touch nothing and then touch someone it will damage them. As well if I punch and touch someone you can still damage him after punching
problem1
https://gyazo.com/85b7a5f49b280cf02573e34536bd3ac8
problem2
https://gyazo.com/acfcde9bd70b7ad2fd4c9a1433924dbd
- I have made a post about this before but the problem seems to be back since I modified the script a bit.
local remote = game.ReplicatedStorage.remote
local connection
local function hitStuff(p,player)
local canDamage = true
local rightArm = player.Character:FindFirstChild("Right Arm")
local LeftLeg = player.Character:FindFirstChild("Left Leg")
if canDamage == true then
canDamage = false
rightArm.Touched:Connect(function(hit)
local h = hit.Parent:FindFirstChild("Humanoid")
if h then
h:TakeDamage(10)
canDamage = false
connection:Disconnect()
end
end)
end
wait(0.5)
connection:Disconnect()
end
connection = remote.OnServerEvent:Connect(hitStuff)