Comfirmation GUI

Good day!
So this is one of the first GUIs I’ve made (That I actually put effort in) and I’d like some feedback on it, perhaps what I could do better on my future GUIs.

Thank you in advance! :smiley:

3 Likes

I think it looks good overall it is just a little odd that at the lop it is darker, and then at the bottom it is much lighter. Maybe you could just make the bottom frame a little more darker. Other than that it looks great. Good job. :slight_smile:

2 Likes

I’ve removed the Feedback tag from your title–those should go in the “tags” section. :slightly_smiling_face:

3 Likes

Looks nice, but here are somethings you should update.

image

  • Fix the underlined text spelling
  • Unroundify the corners, roundifying every corner doesnt make it cool. (shown with arrows)
2 Likes

I love the UI Gradient effect you have on it, maybe when it appears you could have a tweenservice location and a blur effect

--[[local blur = Instance.new("BlurEffect",game.Workspace.CurrentCamera)
blur.Size = 0]]
local frame = script.Parent.Parent:WaitForChild("Frame")
local open = Instance.new("BoolValue",script.Parent.Parent.Parent)

script.Parent.MouseButton1Click:connect(function()
	if open.Value == false then
		frame:TweenPosition(UDim2.new(0.5,-250,0.5,-175),"Out","Quint",1,true)
		for i = 0,10,1 do
			wait()
			--blur.Size = i
		end
		open.Value = true
	elseif open.Value == true then
		frame:TweenPosition(UDim2.new(0.5, -250,-0.5, -240),"Out","Quint",1,true)
		for i = 10,0,-1 do
			wait()
			--blur.Size = i
		end
		open.Value = false
	end
end)```
1 Like

Great idea! I’ll definitely gonna add that :smile:

Just make sure that the frame is equal to the one in your model

1 Like