Commission Developer for Advanced Railway Plugin (Invisible Path, Signals, Switching)

We’re building a high-quality, German-style railway simulator in Roblox, with a strong focus on realism and performance. I’m looking for a serious developer to work commission-based on core systems — not just quick scripts, but real tools.

What We Need:

  • A modular track placement plugin with grid-snapping or node-snapping logic.
  • Invisible path-based train system to avoid derailment (visual tracks are decoration only).
  • Dynamic track switching logic (manual or signal-controlled).
  • Signal system that reads paths, switches, and train presence.

Expectations:

  • Strong Lua/U experience (plugin dev or large-scale systems is a must).
  • Clear communication and ability to work independently.
  • Comfortable working feature-by-feature (not full-time — just high-quality work, one system at a time).

Please provide:

  • Past examples of similar systems or plugins.
  • A short explanation of how you’d approach the invisible path train system.

Paid commissions only. If we work well together, I’d love to keep working on future features.

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