Game info: Zenith Devlog (#1, #2) [FEEDBACK NEEDED]
Part 1
- Knight
- Viking
- Ice Wizard
- Thunder Handler
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Part 2
- Shadow Piercer
- Forest Golem
- Assassin
- Dynamite Thrower
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Part 1
- Knight - Starts off with a Knight’s Claymore. Which, does more damage than a regular sword, but is slower.
- Thunder Handler - Increased movement speed and an “Overdrive” ability which temporarily increases damage and movement speed.
- Viking - 10% slower movement speed, but more health and damage with melee weapons.
- Ice Wizard - Can summon ice spikes that damage enemies, and slows them. Moves faster on snow or ice. Cooldown of 4 seconds.
Part 2
- Shadow Piercer - Has an ability “Darkness”, which upon use, covers the user’s screen in darkness. While in this state, the player becomes slightly transparent and moves at a 30% faster speed.
- Forest Golem - Moves slower on stone or rocky surfaces. But, heals slowly overtime on grassy surfaces.
- Assassin - Starts the game with a dagger. After you successfully damage an enemy with the dagger, the next strike deal 1.5x more damage. Cooldown of 10 seconds (passive).
- Dynamite Thrower - Starts with two dynamite.
These aren’t the actual names of the classes.
How the classes work in my game and how they are unlocked:
- Classes can be unlocked for free or with Robux.
- There are many ways they can be unlocked along with that.
- Robux
- Buying them with wins or (unnamed) currency.
- Badges.
- Achievements.
- Leveling Up.
If you are super interested in this game, then you can join our group: