[COMPLICATED] Contributing mass of new parts connected to the character not affecting total mass when attempting to gain ownership over another player

So, things like sitting in cars or anchored seats will contribute to the overall mass of a character and how network ownership works. For example, if you have something like a stroller tool which welds another player’s character to it, you won’t have network ownership unless you either have a higher total mass OR the time you last respawned was after the time they last respawned. So, if you sat in a car, it would contribute to your mass, allowing you to easily put the target character into a stroller.

This is where the issue pops up. If you were to use something like a naming system to rename your character, it adds a secondary head parented to a model into your character and names it whatever you chose. But that head, if it is not massless, should contribute to your overall mass right? Well, I checked, and it did indeed contribute to the overall mass, meaning my mass would technically be higher than the other players. Although, if I tried to put a player who respawned after me in a stroller (which should work since my total mass is higher), they would gain network ownership. That is definitely not supposed to happen since the math doesn’t add up…

My theory to this is that the only connected parts that contribute towards your character’s mass are limbs and any parts that are NOT descendants of your character, although I am not sure.

Could someone with knowledge regarding this topic tell me why exactly this happens, and why the overall mass (regarding network ownership) is not changed by new connected parts in your character?

I know this is a mouthful, but I don’t really know any other way to explain this.

MEGA thanks to anyone who tries to help me with this.

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