Concept Idea - Minimap

I started work on this yesterday. Using HTTPService and a MySQL database, I made a “minimap” which updates based on information sent from a ROBLOX game.

I just wanted to point out that this could be a cool feature for games and it would be interesting if more people would do stuff like this. If players have multiple monitors or a tablet, they can display things like the score, a minimap, character information, etc without taking up screen space on the main game.

Of course with the 500 request limit, you are sort of restricted, so there has to be some sort of management.

Just thought I would point this out. If you like it or not, I still think it would be cool to see more people adding stuff like this to their games.

If you want to try out my test:
Game: Concept Idea #1 - Minimap - Roblox
Website: http://nexusstudios.org/game_test/ (my website isn’t done… so don’t go snoopin’ :P)

Very nice!

I did a similar thing for Zombiesdale a while back. I used Go, running on Google App Engine. What do you use the database for?

http://esa.zombiesdale.com/

(ZDale link is in my sig)

[quote] Very nice!

I did a similar thing for Zombiesdale a while back. I used Go, running on Google App Engine. What do you use the database for?

http://esa.zombiesdale.com/

(ZDale link is in my sig) [/quote]

I just used a MySQL database. ROBLOX sends update > saves it to the player’s userid > updates the page.

Ah, right. Presumably you’re using PHP or similar to interact with the database.

Hmmm…

Oh my gosh, controlling certain aspects of your PC game with a mobile app would be amazing on Roblox!

Someone make a resource management game where you can check your stats with a dedicated app :shocked:

[quote] Hmmm…

Oh my gosh, controlling certain aspects of your PC game with a mobile app would be amazing on Roblox!

Someone make a resource management game where you can check your stats with a dedicated app :shocked:[/quote]

Google has made things like Super Sync Sports, so something like that isn’t too far off. Of course, the only problem is the 500 request limit (ROBLOX pls raise).

Ill try to see if I can get something like that working.

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You must use a for loop to look through a “map” model or something similar. With thousands of parts this could majorly slow down the game. Or would you very carefully choose the most important parts of the map to display where walls / buildings are, sacrificing quality?

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From what I have, the map is manually created with HTML. It would be way too much data to send over otherwise.