if get_Character.Team == teams.Blue and get_Character.Character:FindFirstChild("Key") ~= nil or get_Character.Backpack:FindFirstChild("Key") ~= nil then
so basicly my code is just giving the key to red team player but the blue player team can get it too why?
Full script
for i, v in pairs(collection_Services:GetTagged("RedKeys")) do
local debounce = false
v.Touched:Connect(function(hit)
local get_Character = player:GetPlayerFromCharacter(hit.Parent)
if get_Character and get_Character.Character.Humanoid:GetState() ~= 'Dead' then
if get_Character.Team == teams.Blue and get_Character.Character:FindFirstChild("Key") ~= nil or get_Character.Backpack:FindFirstChild("Key") ~= nil then
return
else
if debounce == false then
debounce = true
local keyClone_sound = key_Sound:Clone()
local clone_Keys = Keys:Clone()
clone_Keys:SetAttribute("Team", "Red")
clone_Keys.Parent = get_Character.Character
keyClone_sound.Parent = get_Character.Character
keyClone_sound.Playing = true
print("Successfully cloned the red keys to the player")
v.Transparency = 0.8
task.wait(30)
v.Transparency = 0
debounce = false
end
end
end
end)
end
there is no error the, the script supposed to give the team red player a key but it also gives to the team blue which are not supposed to happen. (Only red can get the key)
for i, v in pairs(collection_Services:GetTagged("RedKeys")) do
local debounce = false
v.Touched:Connect(function(hit)
local get_Character = player:GetPlayerFromCharacter(hit.Parent)
if get_Character and get_Character.Character.Humanoid:GetState() ~= 'Dead' then
if get_Character.Team == teams.Blue then
return
elseif get_Character.Team == teams.Red and get_Character.Character:FindFirstChild("Key") ~= nil or get_Character.Backpack:FindFirstChild("Key") ~= nil then
if debounce == false then
debounce = true
local keyClone_sound = key_Sound:Clone()
local clone_Keys = Keys:Clone()
clone_Keys:SetAttribute("Team", "Red")
clone_Keys.Parent = get_Character.Character
keyClone_sound.Parent = get_Character.Character
keyClone_sound.Playing = true
print("Successfully cloned the red keys to the player")
v.Transparency = 0.8
task.wait(30)
v.Transparency = 0
debounce = false
end
end
end
end)
end
Else try this
for i, v in pairs(collection_Services:GetTagged("RedKeys")) do
local debounce = false
v.Touched:Connect(function(hit)
local get_Character = player:GetPlayerFromCharacter(hit.Parent)
if get_Character and get_Character.Character.Humanoid:GetState() ~= 'Dead' then
if get_Character.Team == teams.Blue then
return
elseif get_Character.Team == teams.Red and not get_Character.Character:FindFirstChild("Key") or not get_Character.Backpack:FindFirstChild("Key") then
if debounce == false then
debounce = true
local keyClone_sound = key_Sound:Clone()
local clone_Keys = Keys:Clone()
clone_Keys:SetAttribute("Team", "Red")
clone_Keys.Parent = get_Character.Character
keyClone_sound.Parent = get_Character.Character
keyClone_sound.Playing = true
print("Successfully cloned the red keys to the player")
v.Transparency = 0.8
task.wait(30)
v.Transparency = 0
debounce = false
end
end
end
end)
end