Confined Floors Frequently Asked Questions [CLOSED]

Frequently Asked Questions

  • Can you add guns to the game?
    Unfortunately, we will never add any deadly weapons or guns to the experience. Adding them can ruin the immersion and the whole point of the game. You are not supposed to fight back as a prisoner. Bricks may serve a purpose as a limited self-defense item. Only moderators are able to use them for reasonable purposes.

  • How long until the overhaul update part 2 releases?
    The progress in development is going slowly but great. Unfortunately, due to the number of features we have on our list to add, completing the Part 2 update may take months. If you are hyped for our next update, check it out in our community server to see the sneak peeks.

  • Is there a roadmap for the game?
    Absolutely! We keep track of what needs to be added, balanced, or removed! Check them out in our community server, pinned messages in #general-development. (scroll down)

  • Are there other game modes?
    Absolutely! Me and project manager have discussed privately regarding the gamemodes (months ago). Story mode and Asymmetrical mode is expected to be implemented in Part 2.

  • Does the game have lore?
    Yeah! At the time of writing this, the lore for Confined Floors is unfinished and is still a work in progress. Upon its completion, it will be announced.

  • How can I contribute to speed up the development process?
    Our development team is efficient and sufficient to work on Confined Floors. This means we aren’t actively looking for people to support and contribute to the development. However, if you are willing to help us with the development. It’s recommended to contact me.

  • Why won’t the shop work in-game?
    We didn’t have enough time to finish it in-game. This also goes to the other systems that were promised to be released within the overhaul update part 1. They will be implemented in Part 2.

  • Do the content creators get rewards in-game?
    I plan to implement that in the next update; they will get special items with the relevant style and look of their channel! It may be a flashlight, a plushie, or something unique to them. However, there’s a high chance that they won’t notice the game. It may not be worth implementing this feature unless there’s real interest.

  • What’s the current goal of the game? I don’t understand.
    As a prisoner, you have been sent down to the Lower Sector B (an experimental type of lower sector) to help the Corporation by retrieving the power and unlocking access to some locked rooms. This makes it so that multiple elevators around the Sector can be unlocked. Later, after the lockdown and a successful operation, the reinforcement (also known as the cleanup crew) will use elevators to neutralize any remaining threats in the Lower Sector B. Rewarding the prisoner with freedom. (Current ending doesn’t make sense, I know.)

  • Why do I see someone with black clothing, and a “SECURITY” text behind them?
    It means they are a moderator, tasked with protecting and moderating the experience.

  • Why are some of the badges unobtainable? And why don’t they look finished?
    Some of the badges are disabled because they aren’t implemented in-game; they cannot be obtained without a proper implementation (such as scripting). And my project manager didn’t inform me about the changes to badges.

  • Will Confined Floors have collaborations?
    Yes, we do have collaborations that are currently in the works. However, I cannot share it here publicly, so you will have to wait for them to happen at the right time. If you are willing to collaborate, please contact me directly.

Inspirations

  1. “Outlast Trials” - Red Barrels. (Heavy Inspiration)
  2. “Pressure” - Urbanshade: Hadal Division, YourFriendZeal
  3. “CHAIN” - SUPPRESSION STUDIOS, Yurixzaaa
  4. “TRAVERSAL” - Octik
  5. “SCP: Containment Breach” - Undertow Games, Joonas “Regalis” Rikkonen
  6. “Decaying Winter” - EDEN-227, JustZym. Original Owner: Archeximus